MercurialPony / Subterranean-Wilderness

The source code for Subterranean Wilderness, a spiritual successor to WTF's CaveBiomes that aims to spice up the old vanilla caves you got bored of years ago and bring you the cave update you always wanted.
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Caves are overdetailed #6

Open Scapulaunit12 opened 4 years ago

Scapulaunit12 commented 4 years ago

This is more of an opinion but I feel like this criticism may help.

Caves are way too crowded sometimes: its hard to see ores, I cant walk 5 blocks without bumping into something, and vines are constantly slowing me. Maybe tone down on the amount of stairs,slabs,vines, and etc.

evanbones commented 3 years ago

Adding on to this, it would be nice to get a config option for disabling certain parts of generation, such as speleothems or roots

deadspidervenom commented 3 years ago

This get cranked up to ten if you use "YUNG's better caves" with your mod. Certain tight space areas get impossible to move in.

pjlasl commented 3 years ago

I just put a comment at curseforge about this. I also am not seeing mobs spawning due to the clutter. Not enough are blocks to allow mobs to spawn.