Open harmalom opened 4 years ago
Adding on to this, maybe a config option could be added to adjust how frequently the caves generate?
I was going to mention Dungeon Crawl's passages being clogged, too. More often than not caves are irritating to get through, let alone dungeons. Having a way to desaturate the caves a little bit would be nice.
Yeah because of the jungle or bamboo vegetation causing lag is there anyway it cam be fix like my log debug keep saying Error adding element: Spread too big: 8 > 5 20:47:39.258 Error adding element: Spread too big: 6 > 5 20:47:39.266 Error adding element: Base value out of range: 256 [-10-128] 20:47:42.070 Feature: Not a JSON object: "minecraft:bamboo_vegetation"; Not a JSON object: "minecraft:bamboo" 20:47:43.262 Feature: Not a JSON object: "minecraft:patch_pumpkin"; Not a JSON object: "minecraft:patch_sugar_cane"; Not a JSON object: "minecraft:patch_grass_jungle"; Not a JSON object: "minecraft:trees_jungle"; Not a JSON object: "minecraft:bamboo_vegetation"; Not a JSON object: "minecraft:bamboo"
great mod, but you should look for a way to exclude them from forming in structures and dungeons, it causes a terrible delay saturation, for example with the Dungeon Crawl mod your mod saturates the passages, making them impassable, and in those where there are peat generators, it generates a terrible and unplayable lag, and so on with other dungeons and subway structures. If you manage to solve this mod it will be epic