I noticed while reworking the crystal sprites, some of the fluids are water-based instead of lava based (which I thought I had fixed); the result is they're a little more transparent than intended, and also "runnier" instead of, well, goopy.
I need to trawl through the fluid textures again and recolor the problematic ones.
Fungal, Weird, Redstone, and others, seem to be a bit washed out.
Energetic saturation is a touch too high/bright, radiant has almost no contrast, et al.
A more thorough writeup would probably be helpful before tackling this, but I'll figure it out as I go.
I noticed while reworking the crystal sprites, some of the fluids are water-based instead of lava based (which I thought I had fixed); the result is they're a little more transparent than intended, and also "runnier" instead of, well, goopy.
I need to trawl through the fluid textures again and recolor the problematic ones.
Fungal, Weird, Redstone, and others, seem to be a bit washed out.
Energetic saturation is a touch too high/bright, radiant has almost no contrast, et al.
A more thorough writeup would probably be helpful before tackling this, but I'll figure it out as I go.