Switch to using manual sync which is much more robust for this use case and more efficient on bandwidth use. This also allows much longer URLs to sync properly.
General updates for stability and consistency in various circumstances
Update retry logic to be much more robust at handling failed videos automatically
Improve pause functionality to work more seamlessly
Change video sync to be more accurate and robust
Add reload button to default player
Add support for looping current video to player
Add support for looping and shuffling default video playlist
Update UI to use the Feather icon library
Generally more robust handling for having multiple video players in the same world (though it is not particularly recommended for performance and bandwidth reasons)
Separate video sync from video backend (Unity vs AVPro) so the stream player can now sync video times if it is playing a video
Separate UI from video player logic and handle multiple copies of the same UI that all sync with the main video player they are attached to
Clean up video player API for use with scripting
Reduce amount of work that is happening in Update to reduce the video player overhead in worlds (video player is at around 0.1ms and UI is also around 0.1ms at the moment)
Integrate volume handling into the main video player
Handle video aspect ratio correction in shader, so AVPro streams will now have the correct aspect ratio like normal videos
Add UI styling utilities to make recoloring the default UI easier and less tedious
Workaround bugs with Udon callbacks involving RTSP streams so late sync works
Allow people to choose to only use AVPro player
Move Unity and AVPro video player components off of the main game object to avoid confusion from people, and provide a warning telling them to not modify the components since that was a common source of issues
Provide RenderTextureOutput component for use cases where people want one render texture that does not need special handling from shaders to work properly.
Add a couple examples for common extra use cases that people have had such as seperating out a reload button or a resync button from the video player UI, or using a button to play a specified URL
Add editor shim that handles resolving URLs using YouTubeDL to allow testing in editor and to avoid bug in Unity video player that can prevent the editor from closing properly
V1 update of USharpVideo using manual sync
Resolves #6 #16 #15 #10 #4 Resolves PR #8, #7 and #2