MerlinVR / USharpVideo

A basic video player made for VRChat using Udon and UdonSharp
MIT License
322 stars 43 forks source link

3D Audio not working #23

Closed hackthedev closed 3 years ago

hackthedev commented 3 years ago

I dont know how to let it work with 3D Audio and Audio Range.l Its not working for me what do i have to do?

MerlinVR commented 3 years ago

You can drag the curve up for the spatial blend on the VideoAudioSource. You can increase the audio range on the U# video player for the video range.

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hackthedev commented 3 years ago

I did change it recording to what you've said but its not working. its still Global and 2D. image

MerlinVR commented 3 years ago

You did not, the green curve needs to be a line along the top.

hackthedev commented 3 years ago

Okay I did that too but still. Its not working its even quieter but still global. Although I'm having problems with your player, i have to admit that i really love it, and I've seen it in other world working correctly image

MerlinVR commented 3 years ago

The falloff distance is way too high for you to hear the falloff. If you want to hear it you need to make the falloff sphere fall inside the room.

MerlinVR commented 3 years ago

Also if you're only testing in editor, you need to move the Main Camera game object around to hear what it sounds like. Audio is not affected by your scene view position.

hackthedev commented 3 years ago

Oh okay this osunds interesting im gonna try that

hackthedev commented 3 years ago

Okay yeah it was because of the ingame camer while testing in editor. this is amazing. anyway thank you a lot.

You might wanna add this to documentation or something like "known issues"