When a link is loaded into the player (in this case Twitch), there is a chance that it will begin with no audio whatsoever. If audio does play, it will often cut out entirely after an unspecific amount of time. The audio comes back without issues if the "Reload" function is used.
Standard prefab is being used, with the only edit being the StreamAudioSourceL and R having their spatialization disabled for 2D audio.
Closed: Was using a slightly older version of UdonSharp. Will reopen issue if it still persists after the upgrade.
When a link is loaded into the player (in this case Twitch), there is a chance that it will begin with no audio whatsoever. If audio does play, it will often cut out entirely after an unspecific amount of time. The audio comes back without issues if the "Reload" function is used.
Standard prefab is being used, with the only edit being the StreamAudioSourceL and R having their spatialization disabled for 2D audio.
Closed: Was using a slightly older version of UdonSharp. Will reopen issue if it still persists after the upgrade.