Looks like another iteration of Cockpit Improvements is needed.
First, the "rotation" property of cockpits doesn't seem to work correctly for the arrow keys (at least on my keyboard). Values returned are from -9 to 9, vs expected -1 to 1. If this is consistent across all keyboards then a fix should be put in place to scale these to -1, 1.
Second, there's a requset to add "is occupied" support for cockpits (and could also be cryo chambers?).
This is definitely available on IMyShipController but isn't exposed as a property, so an explicit property mapping will be needed to expose this.
As part of this, perhaps Cryo Chambers can be added as a new block handler?
Looks like another iteration of Cockpit Improvements is needed.
First, the "rotation" property of cockpits doesn't seem to work correctly for the arrow keys (at least on my keyboard). Values returned are from -9 to 9, vs expected -1 to 1. If this is consistent across all keyboards then a fix should be put in place to scale these to -1, 1.
Second, there's a requset to add "is occupied" support for cockpits (and could also be cryo chambers?).
This is definitely available on IMyShipController but isn't exposed as a property, so an explicit property mapping will be needed to expose this.
As part of this, perhaps Cryo Chambers can be added as a new block handler?