Closed aggsol closed 9 years ago
The boost and MIT licenses differ only in attribution. The MIT insists on attribution at all times, while the boost licence provides an exception:
unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor.
So if you redistribute the source files, attribution is required, but if you include the code as part of a binary (ie, in a compiled game) attribution is not necessary.
Your safest bet would be to attribute NLua only, not this project, in released copies of your software.
If you have more questions, feel free to reopen this issue or post a new one.
Before I use
Unity3D-NLua
I have to clear the licensing first. Lua itsel, KopiLua and NLua are licensed with theMIT license
but you added also theBoost license
to your project? Is there any reasoning behind it? Is the mixup of those licenses possible?