hi, thank you for nice project.
I try to use Unity3D-NLua in this project, then I got strange following error when try to create lua object.
but harmless because after that, lua object is created correctly.
Couldn't open Assets/Plugins/lua52.bundle/Contents/MacOS/lua52, error: dlopen(Assets/Plugins/lua52.bundle/Contents/MacOS/lua52, 2): Library not loaded: @loader_path/liblua52.dylib
Referenced from: /Users/iyatomi/Documents/umegaya/yue-unity/sample/Assets/Plugins/lua52.bundle/Contents/MacOS/lua52
Reason: image not found
NLua.LuaLib:LuaLNewState() (at Assets/NLua/LuaLib/LuaLib.cs:78)
NLua.LuaLib:LuaLNewState() (at Assets/NLua/LuaLib/LuaLib.cs:77)
NLua.Lua:.ctor() (at Assets/NLua/Lua.cs:278)
actually there is only lua52.dylib, no liblua52.dylib. so I create dummy file entry as following
ln -s lua52.dylib liblua52.dylib
then this error is gone. if this error is common, and this kind of workaround is fine, can you create dummy entry in this repo for preventing newbie from confusing? thanks.
Thanks for pointing that out -- I assume you are on OSX / Compiling for OSX? I don't have a Mac Machine myself so I can't easily track these issues down.
hi, thank you for nice project. I try to use Unity3D-NLua in this project, then I got strange following error when try to create lua object. but harmless because after that, lua object is created correctly.
actually there is only lua52.dylib, no liblua52.dylib. so I create dummy file entry as following
then this error is gone. if this error is common, and this kind of workaround is fine, can you create dummy entry in this repo for preventing newbie from confusing? thanks.