Closed Kevin-Sherman closed 1 week ago
This creates instances where there are different expected handling for pickup, drop, and inventory move events. Some can be copied from in creative some return player heads.
Requires unraveling the spaghetti.
This creates instances where there are different expected handling for pickup, drop, and inventory move events. Some can be copied from in creative some return player heads.
Requires unraveling the spaghetti.