Closed MetalES closed 7 years ago
The bug is fixed (as for memory leaks). However, Tileset need to be completed
Changes: Verizon 0.29.948 ->
Enhanced performances cleaned RAM usage
We should soon enter 0.3 alpha, first, let's end the database reoganisation once and for all..
Actually, the tileset is huge, so is his size, and a crapton of tiles are not used / duplicated, so it leads to a huge amount of RAM used in titlescreen (200mb) and in normal game, is this the cause of this huge ram consumption ? Probably. I don't see what else might cause this what
Use ffomega's one, just tweak the colors and port the castle town tiles, it should be okay
Edit: map metatable is the culprit, without this loaded, ram is about 100mb of usage, while it reach 300mb when loaded. I don't understand, it's barely the same as BoM with minor changes. Need to investigate this ASAP