MetalES / Project-Zelda

Project Zelda, made using Solarus
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Redo the Hyrule Overworld tileset for 0.30 #36

Closed MetalES closed 7 years ago

MetalES commented 8 years ago

Actually, the tileset is huge, so is his size, and a crapton of tiles are not used / duplicated, so it leads to a huge amount of RAM used in titlescreen (200mb) and in normal game, is this the cause of this huge ram consumption ? Probably. I don't see what else might cause this what

Use ffomega's one, just tweak the colors and port the castle town tiles, it should be okay

Edit: map metatable is the culprit, without this loaded, ram is about 100mb of usage, while it reach 300mb when loaded. I don't understand, it's barely the same as BoM with minor changes. Need to investigate this ASAP

MetalES commented 8 years ago

The bug is fixed (as for memory leaks). However, Tileset need to be completed

Changes: Verizon 0.29.948 ->

Enhanced performances cleaned RAM usage

We should soon enter 0.3 alpha, first, let's end the database reoganisation once and for all..