MetalES / Project-Zelda

Project Zelda, made using Solarus
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Extend some build-in stuffs #54

Open MetalES opened 7 years ago

MetalES commented 7 years ago

Actually, the shield consist of a simple sprite, where some entities cannot pass through. Constantly synchronized on the hero.

In the RPG Maker version of The Legend of Zelda: Eternal Struggle, or in the Project Zelda Engine, the shiels is triggered by an input.

Also, the Mirror Shield is planned to reflect light and dark power, a custom shield is the only way to do it, cleverly, the base I can take is the bow system, direction fix, entity creation

MetalES commented 7 years ago

Just let this here as a reminder, here is a list of things to do ,as discussed with Khey

SHIELD

These events are called when the shield is active. The shield input would be custom, just like I do with the minimap

SWORD

ITEMS

MetalES commented 7 years ago

This is not related but as Khey suggested, the selection menu got reworked, so players can customize their input from there, if it is the first time we start the game, there is a message that insist the player to customize the inputs.

Before a game start, and if an input got changed, the selected game will have the new inputs.

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