Closed Drahy closed 2 years ago
After that crash the game does not even start now:
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2019.4.28f1 (1381962e9d08)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'oculus/vr_monterey/monterey:10/QQ3A.200805.001/47421700667500000:user/release-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2022-10-09 23:42:39+0200
pid: 15317, tid: 15363, name: UnityMain >>> com.beatgames.beatsaber <<<
uid: 10105
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
x0 0000000000000000 x1 0000000000003c03 x2 0000000000000006 x3 0000006fd2102840
x4 fefeff6dff666d68 x5 fefeff6dff666d68 x6 fefeff6dff666d68 x7 7f7f7f7f7f7f7f7f
x8 00000000000000f0 x9 828b48151c12adc5 x10 0000000000000001 x11 0000000000000000
x12 fffffff0fffffbdf x13 00000070db85d9e5 x14 00000070db869be2 x15 000000008000002f
x16 00000070db922220 x17 00000070db905ae0 x18 0000006fd5f11000 x19 0000000000003bd5
x20 0000000000003c03 x21 00000000ffffffff x22 ffffff80ffffffc8 x23 0000006fd2102a90
x24 0000006fd2102970 x25 0000006fd21029b0 x26 0000006fd2102f80 x27 0000006fd2102fa0
x28 0000006fd2103050 x29 0000006fd21028c0
sp 0000006fd2102820 lr 00000070db8c2c3c pc 00000070db8c2c68
backtrace:
#00 pc 0000000000080c68 /apex/com.android.runtime/lib64/bionic/libc.so (prop_area::find_property(prop_bt*, char const*, unsigned int, char const*, unsigned int, bool)+36) (BuildId: c9a123ff665eb2891a152b042d7a0470)
#01 pc 00000000000adff8 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (std::get_unexpected()) (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#02 pc 00000000000ae124 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#03 pc 00000000000ae098 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#04 pc 00000000000ae040 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (std::terminate()+52) (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#05 pc 000000000047f7b0 /data/data/com.beatgames.beatsaber/files/libbeatsaber-hook_3_12_0.so (safeAbortMsg(char const*, char const*, int, char const*, ...)+340) (BuildId: e0bbc5564ce23e9031e5e267ce945a9b5064d592)
#06 pc 0000000000467190 /data/data/com.beatgames.beatsaber/files/libbeatsaber-hook_3_12_0.so (il2cpp_functions::Init()+17224) (BuildId: e0bbc5564ce23e9031e5e267ce945a9b5064d592)
#07 pc 0000000000468a10 /data/data/com.beatgames.beatsaber/files/libbeatsaber-hook_3_12_0.so (il2cpp_utils::GetClassFromName(std::__ndk1::basic_string_view<char, std::__ndk1::char_traits<char> >, std::__ndk1::basic_string_view<char, std::__ndk1::char_traits<char> >)+60) (BuildId: e0bbc5564ce23e9031e5e267ce945a9b5064d592)
#08 pc 000000000004f600 /data/data/com.beatgames.beatsaber/files/libcustom-types.so (custom_types::TypeRegistration::getVtableSize()+64) (BuildId: 148cd429ad4d5e5f544de7b9d894a0ac75ef27d4)
#09 pc 0000000000051080 /data/data/com.beatgames.beatsaber/files/libcustom-types.so (custom_types::TypeRegistration::createClass()+732) (BuildId: 148cd429ad4d5e5f544de7b9d894a0ac75ef27d4)
#10 pc 0000000000209f34 /data/data/com.beatgames.beatsaber/files/libquestui.so (QuestUI::Init()+244) (BuildId: 01d0368ee3f2240a7a8362927a9a3554a700c345)
#11 pc 000000000020ba00 /data/data/com.beatgames.beatsaber/files/libquestui.so (QuestUI::Register::RegisterModSettings(ModInfo, bool, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, QuestUI::Register::MenuLocation, Il2CppReflectionType*, QuestUI::Register::Type, void (*)(HMUI::ViewController*, bool, bool, bool))+76) (BuildId: 01d0368ee3f2240a7a8362927a9a3554a700c345)
#12 pc 00000000002ecfa4 /data/data/com.beatgames.beatsaber/files/libcrashreporter.so (load+996) (BuildId: 0e132321d6ccf73d8169f77d06b5a2fd391c1d0d)
#13 pc 0000000000061250 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (Modloader::load_mods()+420) (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#14 pc 00000000005de29c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (InitializeIl2CppFromMain(basic_string* param_1, basic_string* param_2, int param_3, char** param_4, bool param_5)+232) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#15 pc 00000000006471d0 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (UnityInitApplication(void)+2644) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#16 pc 0000000000647c8c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (UnityPlayerLoop(void)+152) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#17 pc 000000000065bc24 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (nativeRender(_JNIEnv* param_1, _jobject* param_2)+72) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#18 pc 000000000000bf5c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/oat/arm64/base.odex
The crash on startup isn't related to playlist manager, but is rather an issue with the fairly random load order of a core library (beatsaber-hook) on this version as far as I know. Messing around with what mods are enabled should make it go away in my experience.
As for the playlist manager crash, thanks for reporting it, and could you send me a copy of the playlist that you had selected when the game crashed? Hopefully unmodified since then. If you don't remember which it was then you can just send over all of your playlists. The location to find them would be ModData/com.beatgames.beatsaber/Mods/PlaylistManager/PlaylistBackups
(on your quest, of course)
PlaylistBackups.zip Here it is but it seems that is is always like this any playlists - steps to reproduce: 1) Delete songs one by one in any playlist 2) Delete the empty playlist with info icon in-game 3) Go to another random playlist and song 4) Crash!
Here is another one:
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2019.4.28f1 (1381962e9d08)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'oculus/vr_monterey/monterey:10/QQ3A.200805.001/47421700667500000:user/release-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2022-10-10 00:14:26+0200
pid: 18686, tid: 18725, name: UnityMain >>> com.beatgames.beatsaber <<<
uid: 10105
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x60308
x0 0000000000000000 x1 0000000000000020 x2 ffffffffffffffe5 x3 0000006e0423ce40
x4 0000000000000036 x5 0000000040100401 x6 0000000000000040 x7 3046443032383435
x8 828b48151c12adc5 x9 828b48151c12adc5 x10 0000000000000000 x11 0000006e0423ce48
x12 0000000000000028 x13 0000006e0423ce48 x14 fffffffffc000000 x15 0040000000000000
x16 0000006fef276578 x17 00000070db8bed40 x18 0000000180000410 x19 0000006dfcbf3540
x20 0000006e0be68a50 x21 0000000000060300 x22 0000000000000008 x23 0000006fd0e88269
x24 0000006fd0e8a018 x25 0000006fd4c867e8 x26 0000006fd0e884d8 x27 0000006fd0e88281
x28 0000000000000001 x29 0000006fd0e88330
sp 0000006fd0e88220 lr 0000006fdbdcf7e4 pc 0000006fdbdcf824
backtrace:
#00 pc 000000000023b824 /data/data/com.beatgames.beatsaber/files/libplaylistmanager.so (PlaylistManager::ButtonsContainer::RefreshHighlightedDifficulties()+592) (BuildId: 9c6a94bf1b4fc93fa52db465a85409918ddd52d7)
#01 pc 000000000022cdec /data/data/com.beatgames.beatsaber/files/libplaylistmanager.so (Hooking::HookCatchWrapper<&(Hook_BeatmapDifficultySegmentedControlController_SetData::hook_BeatmapDifficultySegmentedControlController_SetData(GlobalNamespace::BeatmapDifficultySegmentedControlController*, System::Collections::Generic::IReadOnlyList_1<GlobalNamespace::IDifficultyBeatmap*>*, GlobalNamespace::BeatmapDifficulty)), void (*)(GlobalNamespace::BeatmapDifficultySegmentedControlController*, System::Collections::Generic::IReadOnlyList_1<GlobalNamespace::IDifficultyBeatmap*>*, GlobalNamespace::BeatmapDifficulty)>::wrapper(GlobalNamespace::BeatmapDifficultySegmentedControlController*, System::Collections::Generic::IReadOnlyList_1<GlobalNamespace::IDifficultyBeatmap*>*, GlobalNamespace::BeatmapDifficulty)+68) (BuildId: 9c6a94bf1b4fc93fa52db465a85409918ddd52d7)
#02 pc 0000000000203560 /data/data/com.beatgames.beatsaber/files/libpinkcore.so (Hook_BeatmapDifficultySegmentedControlController_SetData::hook_BeatmapDifficultySegmentedControlController_SetData(GlobalNamespace::BeatmapDifficultySegmentedControlController*, System::Collections::Generic::IReadOnlyList_1<GlobalNamespace::IDifficultyBeatmap*>*, GlobalNamespace::BeatmapDifficulty)+208) (BuildId: c569033c160c50d659a450ab16792717a421d44a)
#03 pc 000000000143fc3c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (StandardLevelDetailView_SetContent(StandardLevelDetailView* this, IBeatmapLevel* level, BeatmapDifficulty__Enum defaultDifficulty, BeatmapCharacteristicSO* defaultBeatmapCharacteristic, PlayerData* playerData, MethodInfo* method)+760) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#04 pc 000000000144412c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (StandardLevelDetailViewController_LoadBeatmapLevelAsync_d_57_MoveNext(StandardLevelDetailViewController_LoadBeatmapLevelAsync_d_57__Boxed* this, MethodInfo* method)+852) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#05 pc 0000000001dce608 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (ContextCallback_Invoke(ContextCallback* this, Object* state, MethodInfo* method)+872) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#06 pc 0000000001dcf944 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (ExecutionContext_RunInternal(ExecutionContext* executionContext, ContextCallback* callback, Object* state, bool preserveSyncCtx, MethodInfo* method)+320) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#07 pc 0000000001d86d64 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (AsyncMethodBuilderCore_MoveNextRunner_Run(AsyncMethodBuilderCore_MoveNextRunner* this, MethodInfo* method)+204) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#08 pc 0000000001f71cbc /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (Action_Invoke(Action* this, MethodInfo* method)+484) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#09 pc 0000000001dd25b0 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (SendOrPostCallback_Invoke(SendOrPostCallback* this, Object* state, MethodInfo* method)+568) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#10 pc 00000000027d4aa4 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (UnitySynchronizationContext_WorkRequest_Invoke(UnitySynchronizationContext_WorkRequest__Boxed* this, MethodInfo* method)+72) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#11 pc 00000000027d49f8 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (UnitySynchronizationContext_Exec(UnitySynchronizationContext* this, MethodInfo* method)+244) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#12 pc 0000000001115774 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (void* RuntimeInvoker_FalseVoid_(Il2CppMethodPointer pointer, MethodInfo* methodMetadata, void* obj, void** args)+16) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#13 pc 000000000125a91c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libil2cpp.so (il2cpp::vm::Runtime::Invoke(MethodInfo* param_1, void* param_2, void** param_3, Il2CppException** param_4)+108) (BuildId: fe7a0bfadd559e40628dd7ca29b8558a97f4f022)
#14 pc 00000000005d0a10 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (scripting_method_invoke(ScriptingMethodPtr param_1, ScriptingObjectPtr param_2, ScriptingArguments* param_3, ScriptingExceptionPtr* param_4, bool param_5)+164) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#15 pc 00000000005ddf60 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (Invoke(ScriptingInvocation* this, ScriptingExceptionPtr* param_1, bool param_2)+128) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#16 pc 000000000010b410 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (ExecuteTasks(ScriptingExceptionPtr* param_1)+68) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#17 pc 000000000050be04 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem* param_1)+80) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#18 pc 000000000050be38 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem* param_1)+132) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#19 pc 000000000050c07c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (PlayerLoop(void)+344) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#20 pc 0000000000647eb4 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (UnityPlayerLoop(void)+704) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#21 pc 000000000065bc24 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (nativeRender(_JNIEnv* param_1, _jobject* param_2)+72) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#22 pc 000000000000bf5c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/oat/arm64/base.odex
The crash on startup isn't related to playlist manager, but is rather an issue with the fairly random load order of a core library (beatsaber-hook) on this version as far as I know. Messing around with what mods are enabled should make it go away in my experience. As for the playlist manager crash, thanks for reporting it, and could you send me a copy of the playlist that you had selected when the game crashed? Hopefully unmodified since then. If you don't remember which it was then you can just send over all of your playlists. The location to find them would be
ModData/com.beatgames.beatsaber/Mods/PlaylistManager/PlaylistBackups
(on your quest, of course)
Are you sure? It always happens for me after the crash with PlaylistManager no other instances - here is another one:
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2019.4.28f1 (1381962e9d08)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'oculus/vr_monterey/monterey:10/QQ3A.200805.001/47421700667500000:user/release-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2022-10-10 00:22:36+0200
pid: 19893, tid: 19943, name: UnityMain >>> com.beatgames.beatsaber <<<
uid: 10105
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
x0 0000000000000000 x1 0000000000004de7 x2 0000000000000006 x3 0000006fd203d840
x4 fefeff6dff666d68 x5 fefeff6dff666d68 x6 fefeff6dff666d68 x7 7f7f7f7f7f7f7f7f
x8 00000000000000f0 x9 828b48151c12adc5 x10 0000000000000001 x11 0000000000000000
x12 fffffff0fffffbdf x13 00000070db85d9e5 x14 00000070db869be2 x15 000000008000002f
x16 00000070db922220 x17 00000070db905ae0 x18 0000006fd5e4c000 x19 0000000000004db5
x20 0000000000004de7 x21 00000000ffffffff x22 ffffff80ffffffc8 x23 0000006fd203da90
x24 0000006fd203d970 x25 0000006fd203d9b0 x26 0000006fd203df80 x27 0000006fd203dfa0
x28 0000006fd203e050 x29 0000006fd203d8c0
sp 0000006fd203d820 lr 00000070db8c2c3c pc 00000070db8c2c68
backtrace:
#00 pc 0000000000080c68 /apex/com.android.runtime/lib64/bionic/libc.so (prop_area::find_property(prop_bt*, char const*, unsigned int, char const*, unsigned int, bool)+36) (BuildId: c9a123ff665eb2891a152b042d7a0470)
#01 pc 00000000000adff8 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (std::get_unexpected()) (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#02 pc 00000000000ae124 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#03 pc 00000000000ae098 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#04 pc 00000000000ae040 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (std::terminate()+52) (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#05 pc 000000000047f7b0 /data/data/com.beatgames.beatsaber/files/libbeatsaber-hook_3_12_0.so (safeAbortMsg(char const*, char const*, int, char const*, ...)+340) (BuildId: e0bbc5564ce23e9031e5e267ce945a9b5064d592)
#06 pc 0000000000467190 /data/data/com.beatgames.beatsaber/files/libbeatsaber-hook_3_12_0.so (il2cpp_functions::Init()+17224) (BuildId: e0bbc5564ce23e9031e5e267ce945a9b5064d592)
#07 pc 0000000000468a10 /data/data/com.beatgames.beatsaber/files/libbeatsaber-hook_3_12_0.so (il2cpp_utils::GetClassFromName(std::__ndk1::basic_string_view<char, std::__ndk1::char_traits<char> >, std::__ndk1::basic_string_view<char, std::__ndk1::char_traits<char> >)+60) (BuildId: e0bbc5564ce23e9031e5e267ce945a9b5064d592)
#08 pc 000000000004f600 /data/data/com.beatgames.beatsaber/files/libcustom-types.so (custom_types::TypeRegistration::getVtableSize()+64) (BuildId: 148cd429ad4d5e5f544de7b9d894a0ac75ef27d4)
#09 pc 0000000000051080 /data/data/com.beatgames.beatsaber/files/libcustom-types.so (custom_types::TypeRegistration::createClass()+732) (BuildId: 148cd429ad4d5e5f544de7b9d894a0ac75ef27d4)
#10 pc 0000000000209f34 /data/data/com.beatgames.beatsaber/files/libquestui.so (QuestUI::Init()+244) (BuildId: 01d0368ee3f2240a7a8362927a9a3554a700c345)
#11 pc 000000000020ba00 /data/data/com.beatgames.beatsaber/files/libquestui.so (QuestUI::Register::RegisterModSettings(ModInfo, bool, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> >, QuestUI::Register::MenuLocation, Il2CppReflectionType*, QuestUI::Register::Type, void (*)(HMUI::ViewController*, bool, bool, bool))+76) (BuildId: 01d0368ee3f2240a7a8362927a9a3554a700c345)
#12 pc 00000000002ecfa4 /data/data/com.beatgames.beatsaber/files/libcrashreporter.so (load+996) (BuildId: 0e132321d6ccf73d8169f77d06b5a2fd391c1d0d)
#13 pc 0000000000061250 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libmodloader.so (Modloader::load_mods()+420) (BuildId: 7d0d4abcf1f053cc9f72b25a9da4352eeaad119e)
#14 pc 00000000005de29c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (InitializeIl2CppFromMain(basic_string* param_1, basic_string* param_2, int param_3, char** param_4, bool param_5)+232) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#15 pc 00000000006471d0 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (UnityInitApplication(void)+2644) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#16 pc 0000000000647c8c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (UnityPlayerLoop(void)+152) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#17 pc 000000000065bc24 /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/lib/arm64/libunity.so (nativeRender(_JNIEnv* param_1, _jobject* param_2)+72) (BuildId: 7f44ab8514291a0995548f41d0f2ac45c93a157d)
#18 pc 000000000000bf5c /data/app/com.beatgames.beatsaber-6NCPcJudZK4ZCvPCOI4n9w==/oat/arm64/base.odex
The startup crash after the PlaylistManager crash is only fixed by refresing song folder and playlists folder in BMBF buttons and syncing. Then it is ok.
I was able to reproduce the crash after deleting - thanks again especially for figuring out the cause. I'll fix the issue, not sure if it'll be updated for 1.24 but definitely will be out for 1.25 cores. For now you can just select a song in another playlist before deleting the empty one I guess. I am confident in my diagnosis of the startup crash, but you seem to have gotten rid of it anyway so that's what matters.
Hello, I was sent here from quest-help Discord channel to report crash when I was deleting songs and playlists in-game and then I swithced to another playlist it crashed: