Metapyziks / SanAndreasUnity

We're porting GTA: San Andreas to Unity!
MIT License
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Update to the latest Unity and stuff #22

Open Crayder opened 8 years ago

Crayder commented 8 years ago

@Metapyziks...

Well to start, there are some folders missing (presumably empty ones, the meta files are there but the folders are not). Add some empty .gitkeep files to track those please.

Then after I add back those empty folders so Unity doesn't complain that there are meta's for missing folders, there are more errors. I don't exactly have access to Unity at the moment or I'd post these errors.

Just please get this back up and running, I really want to use it for an idea I've come up with. Instead of mapping within GTA:SA on a SA-MP server I thought it'd be pretty badass to use this. That would remove all the limitations present in GTA:SA and give me the ability to make some extremely useful stuff. The idea is basically this, but ported to Unity.

in0finite commented 8 years ago

Any news on status of the project?

@Crayder , If you are interested, I managed to fix all the errors (which included removing the complete network system, and modifying/deleting many scripts), and even extended the engine to support weapons, more animations, etc.

Crayder commented 8 years ago

Oh. Well yeah, it sounds interesting except the removing the networking part... xD

I wanted players to be able to map together.

I'll still check it out though. Do you have it forked or what?

in0finite commented 8 years ago

https://github.com/in0finite/SanAndreasUnity