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StarfallEx clientside doesn't get initialized on player join #460

Open Haniasita opened 1 year ago

Haniasita commented 1 year ago

Hello everyone, a few players and I have recently noticed that the clientside of our Starfall chips does not get initialized on newly joined players.

That is to say, when a player joins the server, the clientside of the chip does not get run, as pictured here : Screenshot 2023-05-20 195926

When the chip is repasted, the clientside works as expected for players currently online. The players can also manually restart the clientside. However, in both cases, manual action needs to be taken for the chips to work for newly joined players.

We made an issue about this on the StarfallEx repo, and as you can see, this seems to work fine for them.

The code ANormalTwig provided, when run on Metastruct, shows that the "PlayerInitialSpawn" hook runs properly, but the clientside net message never gets sent (The clientside never runs).