[x] Body Part Specific Damage: Damage to specific body parts impairs abilities related to that part (e.g., a damaged leg causes limping, a damaged arm reduces accuracy) silhouette with parts and colors (clear green orange red)
[ ] Body Part Specific Damage to Implants and Body Mods (Warnings of each implant/body mod damage/functionality)
[ ] Health Regeneration: Health automatically regenerates if equipped with nanobot regeneratives. Boosters can enhance nanobot efficiency. Severely damaged players become unconscious and require revival by team members
[ ] Stamina: Depletes with actions like sprinting, jumping, heavy attacks; recovers over time; Icon: running symbol ; Meter: bar
[ ] Adrenaline Trigger: Very low health can trigger an adrenaline boost, enhancing endurance, speed, and strength; Icon: adrenaline molecule; Meter: bar
[ ] Armor Integrity: Each piece of armor has its own integrity meter. Armor can be repaired at repair centers or by armor nanobots
[ ] Augmentation Integrity: Cybernetic augmentations can be damaged, limiting abilities or causing malfunctions. Repairable through augmentation nanobots, fuel boosters, or at augmentation centers
[ ] Bio Toxicity Meter: Measures exposure to harmful biological substances, impacting health; Icon: Bio hazard symbol; Meter: bar
[ ] Psych Toxicity Meter: Indicates exposure to psychoactive substances or cyberneural weapons, enemy cyber attacks, psychoactive weapons, traumatic experiences, affecting mental health; Icon: Brain with exclamation point in it; Meter: bar
[ ] Radiation Meter: Shows radiation levels in the environment, which can affect health: Icon: Radiation Symbol; Meter: Geiger Counter Gauge
[ ] Hunger Meter: Indicates hunger level. Neglecting this need can reduce movement speed, weapon accuracy, lead to death; Icon: bowl with chopsticks; Meter: bar
[ ] Thirst Meter: Indicates thirst level. Neglecting this need can reduce movement speed, weapon accuracy, lead to death; Icon H20; Meter: bar
[ ] Sleep Meter: Lack of sleep diminishes health, stamina, and mental health; Icon: zzz; Meter: bar
[ ] Blood loss status: Monitors the player's blood loss in combat, warning of critical levels; Icon: heart; Meter: Bar that depletes with blood loss, changing color as the situation becomes more critical
[ ] Adaptive Immune Response system: Indicates the status of the player's immune system against various threats like toxins or viruses; Icon: health cross; Meter: Color-coded bar or health icon changing from green (healthy) to red (critical)