It was suggested to scope out an open source avatar validation tool for reliable import and export from popular authoring tools such as Blender, I have some links and research to such as well.
Question / Task
Are there any short-term deliverables that we can scope out which can drive well-defined interoperability benefits for this?
It was suggested to scope out an open source avatar validation tool for reliable import and export from popular authoring tools such as Blender, I have some links and research to such as well.
Question / Task
Are there any short-term deliverables that we can scope out which can drive well-defined interoperability benefits for this?
Notes
Saturday06 plugin has such: https://github.com/saturday06/VRM_Addon_for_Blender
When importing a VRM it reads the metadata
Before exporting a VRM you can validate it
UniVRM is a standard reference implementation for VRM, very reliable: https://github.com/vrm-c/UniVRM
Also worth looking into VRMConverterForVRChat for exploring how open interoperable standards can benefit creators.
These two web based validators are good for validating glTF assets (wearables typically) and VRM avatars
The best CLI option is gltf-transform, having VRM support with it which could aid in converting from 0.x to 1.0 would be useful https://gltf-transform.donmccurdy.com/cli.html