MetaverseStandards / Avatar-Wearables

Digital Fashion Wearables for Avatars (currently exploratory group)
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Research: Avatar validation tool #7

Closed madjin closed 1 year ago

madjin commented 1 year ago

It was suggested to scope out an open source avatar validation tool for reliable import and export from popular authoring tools such as Blender, I have some links and research to such as well.

Question / Task

Are there any short-term deliverables that we can scope out which can drive well-defined interoperability benefits for this?


Notes

Saturday06 plugin has such: https://github.com/saturday06/VRM_Addon_for_Blender

When importing a VRM it reads the metadata image

Before exporting a VRM you can validate it image

UniVRM is a standard reference implementation for VRM, very reliable: https://github.com/vrm-c/UniVRM

Also worth looking into VRMConverterForVRChat for exploring how open interoperable standards can benefit creators.

These two web based validators are good for validating glTF assets (wearables typically) and VRM avatars

The best CLI option is gltf-transform, having VRM support with it which could aid in converting from 0.x to 1.0 would be useful https://gltf-transform.donmccurdy.com/cli.html

madjin commented 1 year ago

This sorta feels like a duplicate issue: https://github.com/MetaverseStandards/Avatar-Wearables/issues/6

madjin commented 1 year ago

closing in favor of https://github.com/MetaverseStandards/Avatar-Wearables/issues/6