When enabled, swarm workers will pathfind to and attack any entity the host has attacked until the entity is dead or the host stops them
Also an optional mode to attack any entity that attacks the host
*Also theres a "bug" where workers will not respond to a command such as follow if that entity is not rendered by the worker, maybe just do an additional check if the entity cant be found, at the host, so if you did ".swarm follow [self]" and a worker doesnt have you in render distance, itll just query the position of you from the host client
Before submitting a suggestion
[X] This feature doesn't already exist in the client. (I have checked every module and their settings on the latest dev build)
[X] This wasn't already suggested. (I have searched suggestions on GitHub and read the FAQ)
Describe the feature
When enabled, swarm workers will pathfind to and attack any entity the host has attacked until the entity is dead or the host stops them
Also an optional mode to attack any entity that attacks the host
*Also theres a "bug" where workers will not respond to a command such as follow if that entity is not rendered by the worker, maybe just do an additional check if the entity cant be found, at the host, so if you did ".swarm follow [self]" and a worker doesnt have you in render distance, itll just query the position of you from the host client
Before submitting a suggestion
[X] This feature doesn't already exist in the client. (I have checked every module and their settings on the latest dev build)
[X] This wasn't already suggested. (I have searched suggestions on GitHub and read the FAQ)