Open serainox420 opened 1 year ago
Literally as title says, add events to macros.
Suggestion: check out JsMacros from Wag. [AirChange] [ArmorChange] [AttackBlock] [AttackEntity] [BlockUpdate] [Bossbar] [ChunkLoad] [ChunkUnload] [ClickSlot] [CodeRender] [CommandContext] [Custom] [Damage] [Death] [DimensionChange] [Disconnect] [DropSlot] [EXPChange] [EntityDamaged] [EntityHealed] [EntityLoad] [EntityUnload] [FallFlying] [Heal] [HeldItemChange] [HungerChange] [InteractBlock] [InteractEntity] [ItemDamage] [ItemPickup] [JoinServer] [JoinedTick] [Key] [OpenContainer] [OpenScreen] [PlayerJoin] [PlayerLeave] [ProfileLoad] [RecvMessage] [ResourcePackLoaded] [Riding] [SendMessage] [Service] [SignEdit] [Sound] [Tick] [Title] [WrappedScript]
[AirChange] [ArmorChange] [AttackBlock] [AttackEntity] [BlockUpdate] [Bossbar] [ChunkLoad] [ChunkUnload] [ClickSlot] [CodeRender] [CommandContext] [Custom] [Damage] [Death] [DimensionChange] [Disconnect] [DropSlot] [EXPChange] [EntityDamaged] [EntityHealed] [EntityLoad] [EntityUnload] [FallFlying] [Heal] [HeldItemChange] [HungerChange] [InteractBlock] [InteractEntity] [ItemDamage] [ItemPickup] [JoinServer] [JoinedTick] [Key] [OpenContainer] [OpenScreen] [PlayerJoin] [PlayerLeave] [ProfileLoad] [RecvMessage] [ResourcePackLoaded] [Riding] [SendMessage] [Service] [SignEdit] [Sound] [Tick] [Title] [WrappedScript]
Even adding few events like death or rcvmsg would expand macro functionality by a factor of 10.
If you lazy, consider just adding custom event with path to file parameter or use native mojang assets like packet manager lol.
Really, atm meteor is literally module, addon, HUD / GUI giga chad++ Meanwhile: macros - "autistic screetching"
[X] This feature doesn't already exist in the client. (I have checked every module and their settings on the latest dev build)
[X] This wasn't already suggested. (I have searched suggestions on GitHub and read the FAQ)
this would be cool, however this would probably require a lot changes to the current code? idk.
Describe the feature
Literally as title says, add events to macros.
Suggestion: check out JsMacros from Wag.
[AirChange] [ArmorChange] [AttackBlock] [AttackEntity] [BlockUpdate] [Bossbar] [ChunkLoad] [ChunkUnload] [ClickSlot] [CodeRender] [CommandContext] [Custom] [Damage] [Death] [DimensionChange] [Disconnect] [DropSlot] [EXPChange] [EntityDamaged] [EntityHealed] [EntityLoad] [EntityUnload] [FallFlying] [Heal] [HeldItemChange] [HungerChange] [InteractBlock] [InteractEntity] [ItemDamage] [ItemPickup] [JoinServer] [JoinedTick] [Key] [OpenContainer] [OpenScreen] [PlayerJoin] [PlayerLeave] [ProfileLoad] [RecvMessage] [ResourcePackLoaded] [Riding] [SendMessage] [Service] [SignEdit] [Sound] [Tick] [Title] [WrappedScript]
Even adding few events like death or rcvmsg would expand macro functionality by a factor of 10.
If you lazy, consider just adding custom event with path to file parameter or use native mojang assets like packet manager lol.
Really, atm meteor is literally module, addon, HUD / GUI giga chad++ Meanwhile: macros - "autistic screetching"
Before submitting a suggestion
[X] This feature doesn't already exist in the client. (I have checked every module and their settings on the latest dev build)
[X] This wasn't already suggested. (I have searched suggestions on GitHub and read the FAQ)