MeteorTheLizard / MMM_M9k_Remastered

Remastered Version of the Legacy M9k Weapons Packs
GNU General Public License v3.0
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Suggestion: Make scoping optionally not toggle. #12

Closed wrefgtzweve closed 3 years ago

wrefgtzweve commented 3 years ago

Many of the people I play with that use M9kr despise the fact that it has toggle scoping, they rather have me use the old m9k for it. I personally like m9kr's normal scopes but the toggle function makes it impossible to use snipers and scoped weapons. If the normal weapons don't have toggle scoping why should scoped weapons have it? It'd be great to have a convar that allows you to set your preferred mode of aiming.

snepderg commented 3 years ago

I don't really PvP enough to be able to weigh the outcomes to developing such an option, but it doesn't sound too complicated. I reckon someone could get around to forking it (permissibly of course) if MeteorLizard would rather not include it.

StrawWagen commented 3 years ago

The new toggle system breaks muscle memory for old m9k players, it's definitely better for cs:s players but it'd be really nice if servers had the option to switch back to the much simpler, old m9k scoping system

MeteorTheLizard commented 3 years ago

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/bfa9c361931af894d2ae3933e216cb7aa38bd659

New features have been added. M9kr scopes are now non-toggle (hold) by default. They use their maximum zoom stage.

The original remastered behavior can be brought back by setting m9k_zoomstages and m9k_zoomtoggle to 1 in the server console.

StrawWagen commented 3 years ago

Awesome man, thank you so much