Open TripleCamera opened 2 years ago
Hi, all files come from https://minidayz.com/play/sp/ it is possible to download multiplayer version https://minidayz.com/play/mp/ however I don't know how to enable progress saving or multiplayer without login.
Hi, I tried the official version. Although I created an account, it says "Login error. Please try again." Is this my problem or the server's problem? Why can I play freely on your site without login?
Browser version is no longer supported https://minidayz.com/blog/mini-dayz-browser-version-will-no-longer-be-supported You can play here because when you launch the game login page is skipped.
Wow that's great!
By the way, how did you download all the resources? I tried a browser extension called "Save All Resources" but only got some of the files you got. š¤
This is a list of all files https://minidayz.com/play/sp/offline.js then I used "WGET" to download everything
This is a list of all files https://minidayz.com/play/sp/offline.js then I used "WGET" to download everything
Great! I tried wget
and solved problems by searching, now it works fine for me.
Hi, I was studying about skipping login. Then I noticed that in data.js
, you changed Login
to Menu
, may I ask why?
In original mini dayz "Login" is the first layout (layout is like a scene in unity). I changed it to "Menu", so when the game is launched main menu is shown instead of login page
In original mini dayz "Login" is the first layout (layout is like a scene in unity). I changed it to "Menu", so when the game is launched main menu is shown instead of login page
That sounds so technical! By the way, do you have some sort of chat group for this project?
No I don't have a chat group
No I don't have a chat group
What about instant messaging apps, like Discord?
I dont have a discord server for this project but I can give you my tag if you want
Yes please :yum:
RedAndWhite#7723
Hi, I created a pull request with a working server for saving and loading game progress. To run this server you need to install NodeJS first and all node_modules. I'm currently working on a working multiplayer server, I think I'm on the right track :)
Wow, it's been a year.
@W84Soft Thanks for the work! Sorry that I can't offer any help.
I remember that at that time, I was studying about different mods for Mini DayZ mobile, and I made a list. Besides, I tried to find a map that was lost on the Internet. But later on, I was busy and dropped this project. :frowning_face:
Now seems that @MeterPreter57 found the missing map (map_narva.jpg
, is this the original version?) and uploaded it last year. I am pretty surprised. Please tell us how you did that! :yum:
This is very difficult to explain, I used all possible browser tools to find out what data the game requires. I looked through the network traffic, added console.logs to the code to check what function was responsible for what, I used js beuitifier to make data.js more readable and I looked for key words that related to POST requests like /sp_save, after receiving the data I saved it to the variable, later, when the game asked for data, I provided them. All through trial and error. If you want, I can make a version that can be run on Windows or Linux using ElectronJS without the need to install nodeJS :)
I actually tried to do something like this but failed. Cool that you managed to do that. Looks like you already have original files for hosting a server. Do you use the Windows version because the Linux version just segfaults for me?
Actually I use all operating systems, windows, linux, macos and they all work for me. I also bought some computers to test applications written in ElectronJS, so I think that if I also create a version for PC, it would work without any problems.
I probably downloaded wrong files can you share your?
I created pull request with server response simulator and localStorage solution for storing data :)
Thanks, works great!
@MeterPreter57, can you add me as collaborator in "minidayz-multiplayer" repository? š
I've invited you
windows, linux, macOS and they all work for me
@W84Soft, the official website says "It is currently not possible to host servers on a system running OSX." Just to be sure, are we talking about the same server files?
Oh, sorry, there was a slight misunderstanding, I'm working on recreating the multiplayer in nodeJS from scratch to make it work multiplatform, I thought you wrote about singleplayer for Windows, Linux and Macos based on ElectronJS
@MeterPreter57 Could you share the server files from the original site?
Sure, however please note that I didn't download these files from the official website. I got them from a person a year or two ago. And I can't be sure that they are safe to run because the source is unknown. I suggest using WM for testing. I will upload them to the cloud and share the link here
Thanks, this can be very helpful in creating own and safe server solution. š
After some modifications original server files worked well on macos š
After some modifications original server files worked well on macos š
That is very exciting news. Thanks for your hard work!
By the way, @MeterPreter57 may I ask how you found the lost map_narva.jpg
? Is it the original file from dayz.com or is it compressed? I noticed that this is a JPEG file, while map_minidayz.png
is a PNG file.
Iām not sure. Probably a lucky google search or somebody sent it to me
Iām not sure. Probably a lucky google search or somebody sent it to me
I compared Google results and your version of map_minidayz.png
. It seems that Google results are an older revision of the map. Now I suspect that map_narva.png
is not the original & latest version.
I have searched both the Wayback Machine and archive.today. They don't have an archive for the maps (map_minidayz.png
and map_narva.png
).
Mini DayZ has a Discord server, maybe we can ask there.
While my friend and I were playing, the map was pretty accurate although we hadn't visited all the places. We can try to ask but It's been around five years since the game met its end of life so I doubt that we will find someone with the latest copy.
This isn't my post haha ā¤ļø
ššš
The only way to "update" the game is to delete the data of the page. Is this correct?
Yes, you need to clear the website data or run the game in incognito mode
Is there a way to substitute images with current mods functionality? I tried registering a service worker with no luck
I created a pull request with mod caching š
@MeterPreter57 I have a suggestion. Can you rename the repository to Mini DAYZ PC? We will generate the link to the gameplay via https://raw.githack.com/ instead of github.io, this will make it easier for people to find this repository on Google š
As for the multiplayer version, I'm still working on it in my free time, I'll share something soon, but at the moment I'm trying to understand Peer to Peer connections and why they don't work for me
@W84Soft I never used githack.com but I guess this is possible. Everybody who has the link to the repo will lose it and their saves if they have not exported them. We also should post new link in discord and facebook so that people can find this repo again.
Hello. I know you guys are clearly still working on the project. And its amazing you guys are still working on a game thats been abandoned by the developers. I just wanted to ask whether you guys still are working on multiplayer and whether we can see a playable multiplayer. @W84Soft is the server files working and can I have them to play with a friend?
Hi, unfortunately multiplayer is still unplayable, I managed to display the server list and run the original room creation files, but it's very difficult to join a room and I haven't had time to try to fix it lately.
Once I manage to fix everything I'll let you know :)
@MeterPreter57 Could you change the repository name to: MiniDayZ-PC, I sent a pull request which uses githack to serve the game š
Hello, I am interested in this project. May I ask that where the code comes from? Besides, is it possible to add progress saving and multiplayer just like the official version?