Methane::Platform::AppIOS implementation was added to support iOS and tvOS mobile platforms (closed #12).
iOS Alert window implementation was added.
Limited input support was added for iOS to translate touches to mouse events (keyboard input is not supported).
Moved RenderContext::GetContentScalingFactor and RenderContext::GetFontResolutionDpi methods Platform::IApp interface with platform dependent implementations. Linux implementation for X11 was added.
Graphics libraries:
Manual memory management was removed from Objective-C Metal graphics implementation due to switching to ARC (automatic reference counting).
RenderCommandList::Draw and DrawIndexed calls implementation for Metal was changed to not exclude using of start_vertex and start_instance parameters for GPU Family < MTLGPUFamilyApple3 or MTLGPUFamilyMac2, which is essential for working on iOS Simulators.
Unsupported Sampler parameters were put under #ifdef APPLE_MACOS to enable tvOS support.
Fixed flipping camera projection up-side-down in portrait orientation.
Tutorials applications:
Customised default UI options to make HUD visible by default on iOS.
Added iOS screenshots for tutorials.
Added keyboards shortcuts for tutorials in README files.
Known issue: #101
Tests infrastructure:
Add missing test targets to GCov coverage on Ubuntu.
Build infrastructure:
Added Externals/iOS-Toolchain.cmake file from iOS-CMake project to enable iOS & tvOS build configuration.
Apple Clang is now used with ARC enabled (automatic reference counting) via -fobjc-arc option.
Split MacOS and iOS application .plist configs generation via CMake/MethaneApplication.cmake
Split CMake/MethaneGlobalOptions.cmake from CMake/MethaneBuildOptions.cmake to allow including it in the root CMakeLists of external projects to properly set global CMake options.
Add support for Apple code signing via APPLE_DEVELOPMENT_TEAM cmake option.
Extended Build/Unix/Build.sh script to support iOS / tvOS builds via new command-line arguments --apple-platform, --apple-dev-team and --apple-deploy-target.
Added iOS and tvOS Simulator builds in Azure Pipelines.
Added CLion cmake configurations for iOS and tvOS.
Added iOS and tvOS build instructions to Build/README.md.
Methane::Platform::AppIOS
implementation was added to support iOS and tvOS mobile platforms (closed #12).RenderContext::GetContentScalingFactor
andRenderContext::GetFontResolutionDpi
methodsPlatform::IApp
interface with platform dependent implementations. Linux implementation for X11 was added.RenderCommandList::Draw
andDrawIndexed
calls implementation for Metal was changed to not exclude using ofstart_vertex
andstart_instance
parameters for GPU Family <MTLGPUFamilyApple3
orMTLGPUFamilyMac2
, which is essential for working on iOS Simulators.Sampler
parameters were put under#ifdef APPLE_MACOS
to enable tvOS support.Externals/iOS-Toolchain.cmake
file from iOS-CMake project to enable iOS & tvOS build configuration.-fobjc-arc
option..plist
configs generation viaCMake/MethaneApplication.cmake
CMake/MethaneGlobalOptions.cmake
fromCMake/MethaneBuildOptions.cmake
to allow including it in the root CMakeLists of external projects to properly set global CMake options.APPLE_DEVELOPMENT_TEAM
cmake option.Build/Unix/Build.sh
script to support iOS / tvOS builds via new command-line arguments--apple-platform
,--apple-dev-team
and--apple-deploy-target
.Build/README.md
.