MethanePowered / MethaneKit

🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Apache License 2.0
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How reasonable for raytracing #111

Closed lonnietc closed 1 year ago

lonnietc commented 1 year ago

Hello,

I am just now getting involved with upgrading an older engine and I really like what I have seen in the MethaneKit so far as it seems much faster than other frameworks like BGFX and Diligent that I have also looked at recently.

Also, I am greatly interested in real-time Raytracing efforts since I think that they are the real future to 3D engines.

With that in mind, I was wondering how applicable, or how hard it might be to use MethaneKit in a raytracing application or example since you currently have some many really nice examples so far.

Wanted to get your thoughts on this. Thanks