MethanePowered / MethaneKit

🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Apache License 2.0
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How should I use the tangent semantic in HLSL #118

Closed yillis closed 1 year ago

yillis commented 1 year ago

I'm new to this engine and I think it's great. I want to use it to implement some graphics algorithms from a paper, but when I tried to use normal mapping, I found that there is no TANGENT value in the VertexField enumeration. Is there another way to achieve this or will this feature be supported in the future? Thanks a lot!