Open egorodet opened 6 months ago
Instead of allocating small chunk of GPU memory for separate resources (buffers and textures), sub-allocate memory ranges for resources from a bigger memory heap managed by D3D12MemoryAllocator.
Instead of allocating small chunk of GPU memory for separate resources (buffers and textures), sub-allocate memory ranges for resources from a bigger memory heap managed by D3D12MemoryAllocator.