🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
846
stars
51
forks
source link
Metal RHI improvement: Add support of MTLArgumentBuffer in program bindings #138
Open
egorodet opened 5 months ago
Metal RHI
ProgramBindings
implementation is currently using index-based per-argument binding of resources to shaders. CPU performance of the resource bindings can be improved by using argument buffers. See sample "Managing groups of resources with argument buffers".