When the player tries to make a new building, this selection component appears on the grid representing where they can choose to place the build. This selection can ideally be dragged, moved by tapping elsewhere, and should be smart enough to detect if a particular area is "unbuildable upon" due to collision with another object (e.g. another building in the same area).
Selection should also fit within the same grid on a differing layer than the building layer.
When the player tries to make a new building, this selection component appears on the grid representing where they can choose to place the build. This selection can ideally be dragged, moved by tapping elsewhere, and should be smart enough to detect if a particular area is "unbuildable upon" due to collision with another object (e.g. another building in the same area).
Selection should also fit within the same grid on a differing layer than the building layer.