Open AndrewsChetera opened 9 months ago
Is in my todo list: https://github.com/MeusRex/pf2e-chex/discussions/3 I'm almost done with my refactor of the code base to Typescript and Knockout. After that I will continue on with refactoring the Grid painting code. This should fix issues with very large maps and introduce all other grid types.
Would be amazing if the module could work with Hexagonal types other than rows odd. The Forbidden Lands map standard is Columns Even, and I'd love do use this module on my Raven's Purge campaign.