Open MewPurPur opened 1 month ago
My current ideas are:
match
in GDScript gets addressed by the Godot contributor gang. Other than that, we may still be able to get minor gains from optimizing the logic. The biggest thing would be interoping with C++, which appears to be a bit of an undocumented hassle.
This report uses splash.svg, an SVG made only from paths, with one of the paths being very long. While this isn't exhaustive, it's pretty representative in my opinion of the things that need to be acknowledged.
Changing the text gave my laptop a 200ms lag spike. Let's go over some of what I consider interesting. Note that some of the below might overlap:
Would be great if we get to identify more things.