Artifacts don't really work, because they are on 4.2.2 instead of the 4.3 betas. The generation relies on something that right now assumes Godot will be a stable version, so it's not as simple as changing a number.
Currently thinking of just changing the ".stable" text in the Godot setup to beta3 temporarily.
Artifacts don't really work, because they are on 4.2.2 instead of the 4.3 betas. The generation relies on something that right now assumes Godot will be a stable version, so it's not as simple as changing a number.
Currently thinking of just changing the ".stable" text in the Godot setup to beta3 temporarily.