Based on https://github.com/rust-lang/rust/issues/91659 – many targets default to false for has_thread_local, including armv6k-nintendo-3ds. Based on our testing #[thread_local]does work on this platform, and as someone pointed out it appears all ARM targets actually support the #[thread_local] attribute.
I can do it (trivial change) but I wanted to make sure everyone's on board before submitting a PR to update the target. I'm building a local version of the compiler to test as well.
This is falling out from the discussion in https://github.com/Meziu/pthread-3ds/pull/13
Based on https://github.com/rust-lang/rust/issues/91659 – many targets default to
false
forhas_thread_local
, includingarmv6k-nintendo-3ds
. Based on our testing#[thread_local]
does work on this platform, and as someone pointed out it appears all ARM targets actually support the#[thread_local]
attribute.I think we should add
has_thread_local: true
to take advantage of the "fast" thread-local support builtin tostd
: https://github.com/Meziu/rust-horizon/blob/horizon-std/library/std/src/thread/mod.rs#L186I can do it (trivial change) but I wanted to make sure everyone's on board before submitting a PR to update the target. I'm building a local version of the compiler to test as well.