Below is the roadmap leading to version 1.0.0 of the system. This is not set in stone and can very easily change due to circumstances, interest or requests. Over time I might add or remove stuff from it so expect some potential shuffling around. To see what I'm actively working on and what might come up next you can check the following Kanban Board: https://github.com/users/Assembling-Kings/projects/2
ROADMAP to 1.0.0
0.2.0 Vehicles & Inventory [Alpha]
[x] Implement Vehicles optional rule
[x] Characters can drop their items into a vehicle
[x] Improve performance for calculating the chance of success of a roll
[x] Vehicle enhancements I
[x] Implement rolling dice from the chat
101
[x] Vehicle enhancements II
[x] Vehicle enhancements III
[x] Add source field to adversaries
[x] Setting for specifying the default dice pool difficulty
[x] Active effects can be used to add bonus dice/symbol to skills
0.3.0 Magic [Alpha]
[ ] Support for the Magic optional rule
9
[ ] Construct Critical table and apply condition
[ ] Provide a way to lock an adversary sheet to prevent modifying stats
0.4.0 Attachments [Alpha]
[ ] Support for the Attachments optional rule
[ ] Evaluate implementing the trauma conditions optional rule
[x] Let GMs flip story points on the players side as well
[x] Allow "Send to Chat" for items on the Adversary sheets
0.5.0 The Big Refactor [Alpha]
[ ] General changes/improvements
[ ] Limit what can be dropped on a sheet
[ ] Allow GMs to "break" limits (like choosing super characteristics on character sheets after creation)
[ ] Equipment
13
24
26
43
[ ] Abilities
[ ] Character
14
37
92
[ ] Dim other containers when dragging a container on the Inventory tab
[ ] Split a number of items from the stack
[ ] Fix: The context menu doesn't show up properly for items inside a container
[ ] Character Options
123
[ ] Adversaries
[ ] Vehicles
[ ] Chat Messages
10
28
33
[ ] Combat Tracker
106
[ ] Choose what to do with a slot when a combatant is deleted
[ ] Fix: Updating a combatant on the tracker shows the initiative of the main slot when editing an extra activation slot
[ ] Story Points
61
[ ] Provide a smaller alternative
[ ] Settings
[ ] Macro Support
[ ] Tokens
89
122
0.6.0 Upgrade to FVTT v11 (or v12) [Beta]
[x] Drop support for v10 (and maybe v11)
73
[ ] Transition the "Dice pool chance to succeed by simulation" code to Web Workers
[ ] Change the provided status effects
[ ] Start the first phase of writing an user guide
ROADMAP to 1.0.0
0.2.0 Vehicles & Inventory [Alpha]
101
0.3.0 Magic [Alpha]
9
0.4.0 Attachments [Alpha]
0.5.0 The Big Refactor [Alpha]
13
24
26
43
14
37
92
123
10
28
33
106
61
89
122
0.6.0 Upgrade to FVTT v11 (or v12) [Beta]
73