Mezryss / FVTT-Genesys

Foundry VTT: Unoffocial implementation of the Genesys RPG
MIT License
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Adds support for effects that do pool modifications #152

Closed Assembling-Kings closed 6 months ago

Assembling-Kings commented 6 months ago

This PR adds support for dice pool modifications tied to skills. This is done via active effects by using a special syntax for the "value" field. More details about the what is considered valid can be found on the wiki Dice Pool Modification Glyphs.

Changes

Limitations

Note: Implements #53

ForestofAeshe commented 1 month ago

is there a way to modify a skill's characteristic used? example, the twilight imperium book, embers of the Imperium has a talent called sneak attack that changes your melee attacks from brawn to cunning. the closest i have at the moment is to manually make a melee skill based on cunning but i'd like to make a talent for it that just overrides the characteristic used instead.

Assembling-Kings commented 1 month ago

is there a way to modify a skill's characteristic used? example, the twilight imperium book, embers of the Imperium has a talent called sneak attack that changes your melee attacks from brawn to cunning. the closest i have at the moment is to manually make a melee skill based on cunning but i'd like to make a talent for it that just overrides the characteristic used instead.

There is no way to do that with this feature. The way to do it is like you mentioned, either creating a new skill or modifying the existing skill for that character alone.

ForestofAeshe commented 1 month ago

I think i found a fix as yo uposted this 😅. edit the settings to unbind skills in the dice window.