This PR enhance some of the existing enrichers and adds a couple new ones:
The @symbol enricher is stricter now and will only match specific characters. Namely all the ones used for dice symbols plus the ones used for power levels.
The @skill-check enricher can now be called only using @check.
You can skip specifying the difficulty "rank" and it'll assume it's Average (2) difficulty.
If you specify a "rank" you can also specify a number of upgrades to apply to the difficulty by following the "rank" with the ^ symbols and the number of upgrades to apply.
The difficulty name now respects locale.
Added an alternative format of specifying the check to make it into an opposed check; Follow the name of the first skill by the | symbol and then the name of the second skill.
Added a @pool-modifications (shorter versions: @pool-modification, @pool-mod, @pool) enricher to display pool modification symbols. The string you need to set follow the same one used everywhere (see Dice Pool Modification Glyphs).
This PR enhance some of the existing enrichers and adds a couple new ones:
@symbol
enricher is stricter now and will only match specific characters. Namely all the ones used for dice symbols plus the ones used for power levels.@skill-check
enricher can now be called only using@check
.^
symbols and the number of upgrades to apply.|
symbol and then the name of the second skill.@pool-modifications
(shorter versions:@pool-modification
,@pool-mod
,@pool
) enricher to display pool modification symbols. The string you need to set follow the same one used everywhere (see Dice Pool Modification Glyphs).