Open Lyinggod opened 2 months ago
I would suggest leaving ranked talents as a single talent as default in display/ It massively cuts down on text bloat.
Dedication is a bit weird talent and edge case but not one that we should be basing the whole system around. For all intents and purposes it can be six talents and It would still work exactly the same.
Dedication is a bit weird talent and edge case but not one that we should be basing the whole system around. For all intents and purposes it can be six talents and It would still work exactly the same.
There are other talents, such as Knack For It,. that require similar "choose a different thing at each rank". Here is an example of why non-unique talents is problematic. If you modify one specific talent, all talents of the same type contain the same text, making them more difficult to be distinctly identified using Dedication, Knack for it, and similar talents.
Additionally, talents can be displayed in a compressed fashion where ranked talents are shown as single entry on the list but are store as separated items. This is the way that FFG SW does it.
Ranked talents are currently stored as single items. This presents an issue if a ranked talent instructs "each rank pick a different option", such as "Dedication". This prevents the user from being able to identify in the name or description of the talent what the choice for that particular rank was. While it is possible to add a list within the talent description stating what was purchased at each tier, the talent has to be opened to see this text. By storing ranked talents as separate items, an entry can say "Dedication (Brawn)" and be distinct from "Dedication (Agility)" or whatever item is selected for that rank.
Additionally, I have created a module that adds a true talent pyramid, in the core rulebook format, that appears in a new tab that would benefit from this.