I am not sure how feasible any of the suggestions I am going to be making but figured might as well see what is possible.
My IDEAL magic support. I dare not dream that it is entirely feasible.
Spells and Spell effects exist as something that we can make ourselves - perhaps by utilising compendiums the way skills work. Maybe? I am not sure. But when a player clicks their magic skill they get a window that lets them select which spell they want to cast, then which effects to add - letting them also choose between effects increasing difficulty or being made "free" due to items, talents or otherwise.
Implements may need their own item category then, different from weapons. Most important for Heal and Attack spells - and whatever else someone cooks up - as implements with spells like that affect how much damage or healing those spells do.
I am not sure how feasible any of the suggestions I am going to be making but figured might as well see what is possible.
My IDEAL magic support. I dare not dream that it is entirely feasible.
Spells and Spell effects exist as something that we can make ourselves - perhaps by utilising compendiums the way skills work. Maybe? I am not sure. But when a player clicks their magic skill they get a window that lets them select which spell they want to cast, then which effects to add - letting them also choose between effects increasing difficulty or being made "free" due to items, talents or otherwise.
Implements may need their own item category then, different from weapons. Most important for Heal and Attack spells - and whatever else someone cooks up - as implements with spells like that affect how much damage or healing those spells do.
For example how it could work - https://gmc.gamergadgets.net/