This PR allows GMs to add extra initiative slots during combat. The new initiative slot is tied to a combatant that is already part of the combat. The combatant needs to roll initiative for the extra slot as well; this can be very useful if the GM is using the nemesis extra activation optional rule.
There are some other improvements as well:
Fixed the CSS to show a thin border between slots in order to distinguish each slot better.
Implement proper initiative rolling in some other areas that were missed before.
Removed some "dead code".
Rolling initiative for characters without an initiative skill in their sheet now considers the typical characteristic tied to said skills instead of always using Brawn. This only happened when using the Roll All/NPC options.
Added some error messages to the language file, plus added a new one when selecting a token that is not part of the running combat.
Rerolling was only possible if you claimed the same initiative slot that was created originally. Now it works properly.
The turn controls, like the "End Turn" button, now show up properly when you claim a slot.
This PR allows GMs to add extra initiative slots during combat. The new initiative slot is tied to a combatant that is already part of the combat. The combatant needs to roll initiative for the extra slot as well; this can be very useful if the GM is using the nemesis extra activation optional rule.
There are some other improvements as well: