Closed jopdorp closed 2 years ago
While I applaud this approach to the walking sounds they currently don't sound even as accurate as the samples. I hope this is still a work in progress.
While I applaud this approach to the walking sounds they currently don't sound even as accurate as the samples. I hope this is still a work in progress.
it seems quite close to me, comparing to this for example: https://youtu.be/TXWWeTnIZM4?t=436
what do you think should be improved?
While I applaud this approach to the walking sounds they currently don't sound even as accurate as the samples. I hope this is still a work in progress.
it seems quite close to me, comparing to this for example:
https://youtu.be/TXWWeTnIZM4?t=436
what do you think should be improved?
To my ears it just sounds quite different. The pitch seems higher and "squeakier" than your example.
Try comparing it side by side with the samples that are still in the core, like the Jump sound for example. Your walk sound seems a little too high pitched.
Try comparing it side by side with the samples that are still in the core, like the Jump sound for example. Your walk sound seems a little too high pitched.
I will have a look, although I did measure and validate the frequency ranges. I'm wondering if it could be the filters being stronger on the original, or because of the YouTube video.
The MAME version seems to have stronger filtering, but I'm not entirely conviced it's accurate, what do you think?
Another thing that I could imagine is going on is that there might be a slight difference in the speed at which the sounds drop/rise in pitch?
I've added an analog simulation for the walk sound base on the MiSTer Discrete project I've been working on.
Also I've added filtering on the audio output and improved the volume mix to be closer to the original hardware.