Open birdybro opened 3 years ago
I have only found the schematics for Kid Niki and Kung fu master. https://www.arcade-museum.com/manuals-videogames/K/KungFu%20Master%20Installation%20Instructions.pdf
Mame tells us that Lot lot uses 12x10 tiles for both foreground and background layers while all other games use 8x8 for the background and 8x8 or 12x8 for the foreground and the core does not support 12x10 at all.
Currently the core has implemented 8x8 and 12x8 foreground layers as separate tile hardware. Does the real M62 hardware support 8x8,12x8 and 12x10 sizes or do the games all have different hardware?
After I posted this Alan pointed out that the MiST core doesn't seem to have Lot Lot support implemented either. Seems like the core has to be developed further to support this game regardless, and the MRA might actually be good for now.
Thanks!
@paulb-nl - I was informed by @alanswx that it would probably be good to contact you regarding this core and getting Lot Lot to work, since you've done a recent video commit to the core. I've been trying to trouble shoot it. Currently these are the changes I've made to try and match similar rom patterns for MAME mappings from the m62 driver which have ROM_REGION of 0x6000 for graphics. I have pasted the mra (xml) at the bottom for reference. So a few questions.
Current remapping I have attempted that has changed the graphics a little bit to try and match patterns to other
0x6000
ROM_REGION MAME rom mappings:EDIT: I've made a condensed c++ file which will just show all the relevant lines from the m62 driver for MAME which might point to some clues.