MiSTer-devel / Arcade-IremM92_MiSTer

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IREM M92 Core issue with "In the Hunt" #13

Open tofana10am opened 1 year ago

tofana10am commented 1 year ago

As reported by others on the MiSTer FPGA Forum (MisterFPGA.org), there seem to be some issues associated with the "In the Hunt" MRA when played on the IREM M92 core. The main issue deals with sprites being suddenly dumped on screen (usually following explosions in the game - e.g. mines) and persisting, causing tremendous slowdown. Other users have reported that deleting the .rbf and .mra files and redownloading them seem to fix the problem. In my case however, neither deleting the .rbf and .mra files and rerunning update_all or grabbing them straight from the GitHub page seem to fix it. As I mentioned, this usually happens after a series of mines explode, resulting in a massive amount of garbage on the screen and crazy slow down. I’m running the May 10th version of the rbf, but this issue was present on the previous version as well.. Any help would be greatly appreciated.

Funny thing is that it seems to be running fine on one of my MiSTers, but not the other. The one it is not working on is paired with a MiSTerCade.

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