MiSTer-devel / Arcade-Pacman_MiSTer

Arcade: Pacman for MiSTer
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The Glob / Beastie Feastie - "Cheat" button non functional, bad control defaults, double-listing #43

Open M-Walrus opened 3 years ago

M-Walrus commented 3 years ago
dazzer69 commented 3 years ago

They are not the same game. Similar, but not the same.

sorgelig commented 3 years ago

Button functions are how they designed in arcade. Nothing wrong with core.

M-Walrus commented 3 years ago

I did not explain this very well in the original report, but the .mra needs to be updated. The original machine had 4 buttons (2 action buttons and 1/2p start). Since this is the pac-man conversion, it uses the 1p/2p start buttons for action buttons also. Currently when binding buttons you have: Fire - Useless/non-functional and should be removed. 1p Start - Should be renamed "Call / 1P" 2p Start - Should be renamed "Energy / 2P" Cheat - Useless/non-functional and should be removed. (unless I am missing some specific way of using this key)

tjanas commented 6 months ago

the .mra needs to be updated. The original machine had 4 buttons (2 action buttons and 1/2p start). Since this is the pac-man conversion, it uses the 1p/2p start buttons for action buttons also. Currently when binding buttons you have: Fire - Useless/non-functional and should be removed. 1p Start - Should be renamed "Call / 1P" 2p Start - Should be renamed "Energy / 2P" Cheat - Useless/non-functional and should be removed.

I agree. Labeling the inputs like this (and removing the unused Fire & Cheat inputs) makes sense for Beastie Feastie.