Open M-Walrus opened 3 years ago
They are not the same game. Similar, but not the same.
Button functions are how they designed in arcade. Nothing wrong with core.
I did not explain this very well in the original report, but the .mra needs to be updated. The original machine had 4 buttons (2 action buttons and 1/2p start). Since this is the pac-man conversion, it uses the 1p/2p start buttons for action buttons also. Currently when binding buttons you have: Fire - Useless/non-functional and should be removed. 1p Start - Should be renamed "Call / 1P" 2p Start - Should be renamed "Energy / 2P" Cheat - Useless/non-functional and should be removed. (unless I am missing some specific way of using this key)
the .mra needs to be updated. The original machine had 4 buttons (2 action buttons and 1/2p start). Since this is the pac-man conversion, it uses the 1p/2p start buttons for action buttons also. Currently when binding buttons you have: Fire - Useless/non-functional and should be removed. 1p Start - Should be renamed "Call / 1P" 2p Start - Should be renamed "Energy / 2P" Cheat - Useless/non-functional and should be removed.
I agree. Labeling the inputs like this (and removing the unused Fire & Cheat inputs) makes sense for Beastie Feastie.
Cheat button seems to not work in either version.
Control defaults are not good. It uses the P1 Start and P2 start buttons as the main action buttons. Recommend the mra be updated to place these two buttons in the A/B location, or at least mirror them to A/B as well as have them in the standard P1/P2 start locations.
Do we need both versions (The Glob and Beastie Feastie) of this listed in the main arcade .mra list, as well as a (pac-man conversion) options? They are the same game and all besides one should be removed and put in an alternate folder, for better organization.