According to bug reports in mGBA, probably related to not accurate enough Timer emulation.
Data for sound is fetched from memory, before it is written there.
Probably there is no easy solution for this, other than fulfill more timer tests, which is out of scope with the current timing concept.
According to bug reports in mGBA, probably related to not accurate enough Timer emulation. Data for sound is fetched from memory, before it is written there.
Probably there is no easy solution for this, other than fulfill more timer tests, which is out of scope with the current timing concept.