Closed Thelypody closed 2 years ago
Game is buggy and keeps DMA sound on without providing samples...
I made a fix for this special case.
Just tested your attached build, Snood is fixed, thanks for quick response!
I also discovered a similar issue in Advance GTA (Japan) (En) (Rev 1), the Japanese version of GT Advance Championship Racing. After finishing a quick race there's a second long loud beep while the screen fades to black and switches from race to menu. Likewise, it is fixed in your provided build, so I guess it was a similar cause.
Thanks for checking, will close this
Unfortunately this bug is present in release 20210718. Just like with issue #109, this issue reappears in release 20210629 and is not present in preceding release 20210415. This issue should probably be reopened, I can't do this on my own as I did not close this issue originally.
For some reason i changed back this line in may:
which was the fix for snood. need to look after that.
Thanks for finding this! The Sound DMA was really buggy since then. This also lead to the problem in F-Zero climax, becasue the game spends to much time for filling the Fifo, not being able to draw the screen in time.
It's fixed with the latest commit.
Snood (USA).gba — CRC-32: F1F1F148 In main menu highlighting an option causes a high pitched audio tone to appear which remains constant afterwards. Game loaded to SDRAM, tone is present through both HDMI and I/O board's audio port. This tone is not present on real hardware to my knowledge.