Open aminta opened 2 months ago
Same
Looking into it. The hammer, before being used, isn't a sprite, but a part of the background (like platforms, ladders)
The collision between Mario and the handle triggers its release on the JZINTV emulator, but not on this core.
... I've fixed the problem! This game accesses the STIC controller when it is not accessible (probably a bug), and expects invalid data.
Ok, tried test build, it works, thanks a lot @Grabulosaure !
In Donkey Kong for Intellivision you get an hammer jumping high on the hammer, but on MiSTer this simply doesn't work like there was a missing sprite collision detection... Tried many version of the rom and many controllers.