Open tjanas opened 3 years ago
VS Castlevania with correct NES2.0 header, without the correct PPU palette being applied:
mapper 99 and vs system support isn't currently in the core at all, nor are any of the vs palettes. These would be pre-requisite.
This was discussed yesterday in the MiSTer discord. Maybe @paulb-nl or @greyrogue would be willing to add support?
Maybe VS Unisystem games would be best implemented as a separate arcade core, due to them being coded to accept coin input and using dipswitch settings?
The NES2.0 header at byte 13 contains Vs. PPU types, which determine the proper palette. A game like VS Gradius or VS Castlevania will not look correct using a typical NES palette. Loading a VS System rom should result in the correct palette applied, and the configured core palette would be reloaded upon loading a regular NES rom.
Many VS System roms use mapper 99, which is not supported yet.