Closed PepAlacant closed 1 year ago
Do you have a recording handy from original hardware to compare so the adjustment could be made relative to that?
I will try to do a record this week. I think the sound balance can be the problem that appears in the the "clicks" on drums of Alpha Mission 2 (Prototype) that are not present in real Hardware. By the way... another thing about the core is that when you boot it for the first time, the buttons remain unresponsive until you touch any direction on the D pad. It happens too when a coin is inserted im MVS mode. It happens from a long ago, but I think nobody mentioned this problem.
That controller behavior is normal. All cores do it. The first controller to press a button gets assigned as player 1, then the next gets assigned player 2, and so on... So that's why.
I made testings with Darksoft rom images. I was using NEOSD set and with Darksoft set the problems I mentioned didn't appeared.
The overall audio sounds great, but I think ADPCM in general sounds lower than real hardware if we compare with PSG and FM sound sources (it's true that not all consoles have the same sound balance, but it usually affects the PSG on them). Maybe a volume balance in the core for the different audio sources would help for getting a better experience.