Open UltraSunDK opened 2 years ago
It appears that this might be an original game bug that affected some PS2 systems. A later revision of the game called "Little Princess - Marl Oukoku no Ningyou-hime 2 (Japan) (+1 Tasu Ichi)" in Redump addressed this and in my testing doesn't suffer from the same issue on the core.
Here is a excerpt from the Japanese Wikipedia page for the game describing the changes in this version. "In addition to partially renewing the content (difficulty setting, adding events before the ending, etc.), analog controller support, and a frequent freeze on the early PlayStation 2, the bug has been fixed."
This means that a workaround for this issue would be to use the later revision of the game which also included new functions and apparently other stuff.
Issue: The game may lock up when moving between areas or events. When the game locks up the game still plays the music in the background, but the game is just showing a black screen. I am not sure how useful it is, but here is a savestate from the game in it's locked up state: Little Princess - Marl Oukoku no Ningyou-hime 2 (Japan)_2.zip
I have checked the latest version of Duckstation which has the same issue. The game is mentioned on it's wiki: https://github.com/stenzek/duckstation/wiki/Difficult-to-Emulate-Games#little-princess---marl-oukoku-no-ningyou-hime-2
I have checked and have reproduced the issue with both the full game "Little Princess - Marl Oukoku no Ningyou-hime 2 (Japan)" and the demo included with "Marl Oukoku no Ningyou-hime - The Adventure of Puppet Princess (Japan) (Omake Disc)"
Reproduce:
Can also be reproduced without the savestate in this way:
Workaround: None known
BIOS: 7000
CD Image: Redump bin/cue
Core Version: PSX_DualSDRAM20220828