Closed Thelypody closed 1 year ago
Probably @jotego as an author of PSG module may say if module is compatible with such trick.
@Thelypody could you share a link to a youtube video where the audio sample can be heard?
Not quite a Youtube video, but an article from Nicole Express blog on playing sound samples on SMS has two video clips of Populous intro in the middle. I believe the author uses real hardware for demonstration. http://nicole.express/2022/let-me-show-you-the-sound-of-my-master.html
Freezing the channel output bit for tones below 6 may fix the issue. I cannot test it because of issue #137
https://github.com/MiSTer-devel/SMS_MiSTer/issues/74 - possibly related.
I've fixed it, PR done, waiting for the merge acceptance.
The explanation is that the internal DAC didn't react for very high frequencies. Originally I had assumed only the top two fastest ones, but it looks like tone code 5 didn't produce a switching output either. Extending the DAC deaf tones upto code 5 brings this voice samples backs to life.
Thank you! :)
Just checked Populous with an unstable core build and got welcomed with a working sound sample. Thanks for quickly solving this edge case!
Populous (Europe, Brazil) (En).sms CRC32: C7A1FDEF
This SMS game is supposed to play a voice sample at startup saying "Welcome to Populous". On the current core version (20220620) this audio sample has issues with playback, resulting in very low volume, making it nearly inaudible compared to game's PSG music.
SMS Power has a page dedicated to Populous sound samples: https://www.smspower.org/Development/Populous-SMS