Closed sbugliarisi closed 1 year ago
https://github.com/MiSTer-devel/SMS_MiSTer/compare/master...birdybro:lightgun-fix
This should fix it. Please test for me. It looks like 2 of the conditions were not setup correctly from the beginning, you probably didn't get 3 different sizes of lightgun crosshair either ;)
Hmm that didn't work. I copied the rbf to my MiSTer and named it "SMS-NEW", but when I run it there's no difference with the crosshair. It'll switch sizes but it won't turn off. Am I supposed to delete/rename my old SMS rbf?
On 10/3/22, birdybro @.***> wrote:
https://github.com/MiSTer-devel/SMS_MiSTer/compare/master...birdybro:lightgun-fix
This should fix it. Please test for me. It looks like 2 of the conditions were not setup correctly from the beginning, you probably didn't get 3 different sizes of lightgun crosshair either ;)
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Nope, you tested it right. It was kind of a guess on my part, I'll check with Shane as he did this change originally.
Figured it out, didn't realize that the nand for 2'b11 of that status bit was missing :) Also didn't know how it was being drawn, but I see it now.
Awesome! Thanks birdybro! So I guess this will eventually roll out through an update to MiSTer?
Yup, you can get it with update_all with the unstable nightlies builds in a bit, or wait for the next release.
You’re a prince among men, thanks birdybro!
This can be closed, as it's resolved now.
When the lightgun is enabled in the SMS core there's an option to turn on or off the crosshair but it always stays on