Closed Macros218 closed 2 months ago
@Macros218, Is a keyboard connected to MiSTer?
Same issue here.
No keyboard connected on the MiSTer.
On my side I was not able to reproduce this error , JP game version , auto region, bios unmodified JP 1.01 and GameNavi 1.03 , latest dualsdram core
I've retried with the same config as Kuba-J.
The issue appears the first time if you launch the game on the core directly. If you reset the core, the bug doesn't occur anymore. The bug doesn't occur if you launched a previous game on the core too.
For me, even after the first launch, this does not occur
@Macros218, Is a keyboard connected to MiSTer?
For the screenshots provided a keyboard was used alongside a controller. However, it has happened with only a USB controller plugged in as well.
Retested again using latest core and the same BIOS as Kuba (JP 1.01 not A revision), region set to JP, with multiple cold reboots and core reboots and it consistently minimizes the problem to one pixel. Something to note is that the pixel changes color based on what is on screen. It also removes the issue for one of the startup screens even though previously it also exhibited the same issue.
One pixel in the top left corner
Expected Output
Yes, i see exactly the same pixel , but no other errors
Yes, i see exactly the same pixel , but no other errors
In first screenshot the single top pixel turns purple when zoomed in, it seems to be grabbing it from the castlevania logo. The second screenshot the pixel turns grey. The one with player in screen also appears grey. In the intro scene with the horse I noticed the pixel turned green, however it was too dark to show in screenshot.
On 2024-04-17 revision (tested with a Dual RAM system, which was measured stable at 150MHz -for the two sticks-) :
EDIT : I've removed my previous comment as it wasn't precise enough.
Hello everyone, Castlevania SOTN seems to be rendering garbled pixels at the top border of the view window. Not sure if it has to do with the way that this game is rendered or if it is related to the ram I am using. The issue happens randomly, sometimes it appears, sometimes it does not, however it happens pretty often. The bug is present through gameplay however it does not appear in FMV scenes. It has happened in all single ram versions of the Saturn core. This is the only game that has been exhibiting this behavior.
Dual SDRAM or Single? Single 128 MB Link to RAM used: https://ultimatemister.com/product/xs-d128/
Core used: Saturn_unstable_20240403_13e38a.rbf
RAM Test![20240405_160914-screen](https://github.com/MiSTer-devel/Saturn_MiSTer/assets/166169925/582e1a9b-22e8-47e0-a28b-03ab0c865539)
How it appears in game![20240405_154455-Bios GameNavi HiSaturn 1 03](https://github.com/MiSTer-devel/Saturn_MiSTer/assets/166169925/76fe1cbe-9885-4119-b5bb-5d5d96fa4f1b)
The pixels rendered get changed after subsequent restarts.
How to replicate